Archive for October, 2010
Having Fun: Why Fun Matters
Oct 21st
It often surprises me how easy it is to forget one of the most important aspects of game design. If everyone who ever designed just kept one principle in mind, I think the world of design – and likely the fate of some failed games – would be much better on the whole.
Let me back up to when I started thinking about design with this in mind.
Passion, Life, and Blogging
Oct 19th
Why a blog? Why Design Space?
Hold that thought. We’ll get there. First, a note on passion.
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